Today’s post will seem a bit off topic from the usual technology related topics, but I also do work on game designs, both for the computer and traditional board games. I also have a twelve year old son who wants to learn something about what I do all day.
A long time ago, I worked on “muds”. Muds (a.k.a. Multi User Dungeons) are the text based precursor to the current graphical games such as Everquest and World of Warcraft. Being text based, they were cheap and easy to host and could be created and extended by mere mortals instead of the massive development houses required to create a modern graphical world. Many popular muds continue to exist to this day. (Realms of Despair, one of the classics, still has hundreds and hundreds of users online at any given time).